TriangularBillboard(SurfaceShader) |
_Progress (0~1) |
TriangularBillboard_ADV |
_Progress (0~1) |
Shutter |
_Progress (0~1) |
Halftone_Lite |
_Position(Float) |
HalftoneMask_ADV_Light(B) |
_Position(Float) |
HalftoneMask(B) (SurfaceShader) |
_Position(Float) |
Halftone_PopUp_TypeA |
_Position(Float) |
Halftone_PopUp_TypeB |
_Position(Float) |
Wheel |
_Progress(0~1) |
Wheel(SurfaceShader) |
_Progress(0~1) |
Grids |
_Progress(0~1) |
GridDissolve |
_Progress(0~1) |
GridPopUpMask |
_Position(Float): Scale or diameter of mask texture |
PixelatedBasic |
_Progress(0~1) |
TextureMask |
_Progress(0~1) |
TexMaskSketch |
_Threshold(0~1):Used as progress |
PopUpRot_Mask |
_Position(Float): Scale or diameter of mask texture |
ANI_barswipe |
_Progress(0~1) |
ANI_barswipeWhirl |
_Progress(0~1) |
BackgroundLoop |
_Progress(0~1) |