Dynamic materials for making animations on your slide of slideshow effects.
Wheel:
Creates a texture slide transitions. Translate one texture A to texture B with a wheel effect.
Wheel
Basic effects for 2D objects or no shadow situation.
Start rotation offset
Differences between set Texture B as None and Check TO_TRANSPARENT:
Wheel light /Surfaceshader
For 3D objects, with light and shadow.
Start rotation offset
Textures with transparent parts supported.
remove "alpha:fade" at
#pragma surface surf Standard fullforwardshadows vertex:vert alpha:fade
and
Tags {"Queue"="Transparent" } //cannot receive shadow
to receive shadow
Color-Run:
Add a color changing light on the main texture.
Color-Run-Between-Two/With-Gradient-Map
Effects for 2D objects or no shadow situation.
Loop types:
Blend types:
Halftone:
Texture slide transitions with a halftone effect.
There are two types of halftone effects, moving a halftone mask and points popup in grids.
Halftone Popup
The center of each point is aligned in grids determined by HALFTONE_SETTING (rotation, diameter, and aspect ratio).
The radius of each point increased by Halftone position.
Halftone Popup Type A
Define a halftone with Vertical, flip, and offset option.
Halftone Mask (Lite)
Basic Effects with fewer Properties. For 2D objects or no shadow situation.
Halftone Mask Advantage (Type B)
Advantage effects. For no shadow situation.
Vertical and Flip:
Rotation:
Aspect Ratio:
Halftone Mask Texture
Use a mask texture as the halftone mask.
Halftone Mask Light/Surfaceshader
For 3D objects, with light and shadow.
Textures with transparent parts supported.
remove "alpha:fade" at
#pragma surface surf Standard fullforwardshadows vertex:vert alpha:fade
and
Tags {"Queue"="Transparent" } //cannot receive shadow
to receive shadow
Popup and Rotate:
Popup and Rotate(single texture)
make a texture zoomed and rotate.
Texture Mask:
Texture slide transitions with a mask texture, use alpha channel or grayscale.
Grids:
Translate a texture in grids.
Grids
Texture slide transitions in grids.
Popup Mask
Zoom the mask texture in grids.
You can use the Tiling and Offset of Mask Texture to adjust the effect.
Grid Dissolve
A dissolve effect with grids.
Triangular Billboard (Trivision):
Analog a shutter or triangular billboard.
Shutter
The Basic Effects with minimum Properties. For 2D objects or no shadow situation.
Triangular Billboard Advantage
Advantage effects with more Properties. For 2D objects or no shadow situation.
Triangular Billboard ADV light/Surfaceshader
For 3D objects, with a light and shadow.
Textures with transparent parts supported.
remove "alpha:fade" at
#pragma surface surf Standard fullforwardshadows vertex:vert alpha:fade
and
Tags {"Queue"="Transparent" } //cannot receive shadow
to receive shadow
Bar Swipe:
Erase or swipe texture in bar or lines.
Bar Swipe(Type1,Type2)
Bar Swipe1.
Bar Swipe2.
Bar Swipe(Wheel)
Bar swipe in a whirl-like style.
Bar Swipe2.
Texture Offset:
Offset the texture make an infinite cyclic background.
background Loop
There are two types of background loop effect, BackgroundLoopT runs depend on system time, BackgroundLoopP works with the progress value.
Texture Sketch
Add a sketch texture to the main texture, with the grayscale of the mask texture.
Pixelated Basic
Basic effects to make a texture Pixelated.
Paint
As an oil paint filter, draw textures in oil paint style
Paint basic
Paint with Distortion Texture